![]() ![]() ![]() This shader allows you to create lighting occlusion, by computing how each point in a scene is exposed to ambient lighting. While this tool can create quite nice small and subtle motion blur effects, it cannot create large motion blur effects due to the nature of the technique used therefore the Exposure value is limited to 10. The Exposure field is available to allow control on how much motion blur to create. When used as Camera FX in Action, it can automatically receive the current Camera Near/Far values, when Frustum is set to Auto, otherwise it can be set manually. This shader can also use a Z-Depth input to help provide better results. This shader allows you to create motion blur effects, based on the motion vector provided (either by the Action Motion Vector output or the Batch Motion Analysis node). These are the available Stingray Matchbox shaders, as well as some usage tips: ![]()
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December 2022
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